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Speaker: Adrián Jarabo is a research scientist at Meta Reality Labs Research, where he leads a small team focusing on real-time and inverse rendering of virtual humans. Before joining Meta in 2022, he was an Assistant Professor at University of Zaragoza. He has published over 50 papers in topics including physics-based rendering, appearance modeling and computational imaging. He is a Euro graphics Junior Fellow, and the recipient of the Euro graphics Young Researcher Award and the Euro graphics PhD Award in 2021 and 2017, respectively.
Date: May 7, 2025
Time: 15:00 pm
Location: Zoom Meeting: 861 9481 5139
Sponsor: School of Software, Shandong University
Abstract:
In this talk we will describe our recent efforts on developing general, ray-traced volumetric representations for modeling complex volumetric materials in forward and inverse rendering applications, with applications to physics-based rendering and scene reconstruction. Volumetric heterogeneous materials are widespread in real-life in general, and humans in particular, with notable examples such as skin, cloth or hair. However, finding a good representation for such materials is still an open problem. During the talk, we will walk through the development of our ray-traced mixture-based approach for volumetric representations that provides a number of benefits with respect to the widely used voxel grids, discuss our choices, and show how our project grew from a small physics-based hair rendering project to a wider general framework for rendering and scene reconstruction.
For more information, please visit:
https://www.view.sdu.edu.cn/info/1020/201878.htm